Dauntless Changelog

What's new in Dauntless 0.6.4

January 17th, 2019
  • NEW TO DAUNTLESS:
  • Scorchstone Hellion has been burning it up in the Maelstrom. Be careful if you choose to pursue this quarry – its command of lava makes it an especially deadly Dire Behemoth.
  • Added new curly hairstyles! Slayers now have even more options when designing and customizing their characters.
  • Added a new UI for grenade crafting, potion crafting, and Middleman purchases. All three should now be easier to navigate.
  • Added some new character customization slides and polished up existing ones. Interact with the mirror in Ramsgate Plaza to open up the character creator and experiment with your look.
  • QUALITY OF LIFE:
  • Polished up the VFX on blaze aether explosions.
  • Fixed a bug that prevented Skarn’s aether particles from properly covering its vent.
  • Fixed a bug that caused fingers to clip through the Unseen Protectors.
  • Fixed a bug that caused the Founder’s Cuirass to clip through many things.
  • Fixed a bug that caused Riftstalker portal VFX to line up incorrectly.
  • Fixed a bug where the repeaters’ impact VFX could sometimes be seen in places other than where the shot occurred.
  • Replaced some remaining old Platinum and Notes icons with the stylish new ones.
  • Fixed a bug that caused Gnasher flee VFX to appear at the wrong size.
  • Fixed a bug that could cause it to sound like there were endless birds fleeing from trees.
  • Fixed a bug where certain textures were missing from islands.
  • Fixed a bundle of island bugs and did an optimization pass on foliage and fog. They should now be less resource-intensive.
  • Fixed a bug that caused the Skarn Boots to display the wrong icon when viewed in the loadout.
  • Fixed a bug where the hammer concussive aether blast and VFX weren’t facing the correct direction.
  • Fixed a bug where some lantern abilities could be offset from the ground if used near another player.
  • Fixed a bug where the the Saboteur’s Grip mine damage was being scaled incorrectly with weapon power, leading to unpredictable damage.
  • Fixed a bug where under very high attack speed and some lag, the repeaters could reload twice before getting their ammo.
  • Fixed a damage tuning issue where having weapon power far below a Behemoth’s level could result in a matching-element weapon actually being a better damage choice than a neutral weapon.
  • Fixed a bug where axe charge attacks could be slowed down if the player has attack speed and dealt damage from another source (such as a lantern).
  • Fixed a bug where the Molten Edict’s evasive blast bombs were having their damage scaled via raw weapon Power and increased the damage of Molten Edict’s evasive blast bombs by 20% to compensate for this change
  • Colours on the Zaga Bracers and Zaga Greaves are now consistent across the crafting UI and equipped view.
  • Smoothed out some Behemoth moves and introduced a fix to make sure that Behemoths that burrow do so more cleanly.
  • Jumping will now cancel emotes (as intended).
  • Credits screen will play the Drask animated background/video again.

New in Dauntless 0.6.3 (January 10th, 2019)

  • QUALITY OF LIFE:
  • Fixed a bug that could cause Valomyr’s tail to get stuck in walls.
  • Fixed another bug that caused the Sentinel’s Mask to turn hair invisible.
  • Fixed a number of Hunt Pass UI and functionality bugs.
  • Slayers will now be required to reach the Maelstrom in order to unlock Riftstalker and Valomyr gear.
  • Replaced old frost impact VFX with new, more polished VFX.
  • Clarified objectives in the “Heroic Endeavour” quest. The quest now specifies the minimum power required for both weapons and armour.
  • Improved the response on the chain blades’ push It will now execute more consistently for players at the edge of the move’s range.
  • Revelation Rock (island) has undergone a polish and optimization pass. Gatherables and locations have also been revised.
  • Fixed a bug that could cause Dauntless to crash when exiting the game.
  • Fixed a bug that could cause the flare throwing animation to break if the repeaters were unholstered.
  • Fixed a bug where /r would not initiate a reply to the most recent whisperer after switching to the Guild, Party, or General chat channels.
  • Replaced some old lava VFX that were lingering on certain Charrogg attacks.
  • Fixed a bug that could cause eyes to clip through eyelids when certain ancestors were selected in the character creator.
  • While on the airship, players will now be able to see (a) the Behemoth icon and (b) its elemental strengths and weaknesses.
  • Fixed a bug that could cause facepaint to show up on the wrong part of a Slayer’s head.
  • Fixed a bug that caused hair to float when talking to NPCs.
  • Shrowd’s Doomsday Orb will once again explode after it expires. Several other Behemoth-created objects have been repaired as well.
  • Slayers will now be able to transmog (to and from) exotic helmets!
  • BALANCE CHANGES:
  • The hammer’s primed attack damage is now scaled by ammo quality. Having blue ammo grants a 25% increase to the damage bonus from primed attacks.

New in Dauntless 0.6.2 (December 19th, 2018)

  • Behemoths are now less likely to twist, contort, and otherwise succumb to Boneitis. We’re still working to track down every case and complication, and we’re on the case! Doctors DeVoe and Geiger look forward to hosting you and every Slayer who opposes Boneitis at this year’s charity gala.
  • Base damage, damage multipliers, life steal, lantern charge, and weapon meter charge now trigger more reliably off all weapon damage. This will also helps weapons that previously didn’t, such as the war pike missile and Molten Edict projectile, trigger effects such as lifesteal. This fix also resolves a bug which caused Behemoth-spawned objects which were not being destroyed when Behemoths were immune to staggering.
  • Ballistic/salvo projectiles fired from umbral repeaters will no longer hang in the air.
  • Collision with foliage has been improved across the Shattered Isles. EVEN FERNS CANNOT STOP US NOW!
  • The objectives for the “Call to Adventure” quest are now much more evident.
  • Progress bars will now accurately reflect percentage progress.
  • Slaying Valomyr will now correctly give credit for the daily “Blinded By The Light” challenge. Revved up like a deuce, Another Slayer in the night.
  • Despite trees in the game attempting to develop the botanical version of boneitis, they are now less likely to snap and block player vision.
  • Moved a tree on Sovereign’s Throne that Slayers could get stuck behind.
  • Introduced more character creator refinements and polish. Eyebrows and eyelashes should not clip into heads anymore.
  • Shrike and Skraev’s will look more natural when flying away.
  • Fixed a bug where the guild nameplate would not be shown below some player names.
  • It is now easier to break Riftstalker’s tail and legs.
  • The visual effects on the Embermane lantern’s hold ability have been completely overhauled.
  • Introduced new audio and VFX for the Sumo Squat emote.
  • Fixed a bug that caused the Riftstalker weapons to not be sorted properly in the equipment vendor.
  • Earning enough XP to finish and go past a reputation track will now carry the remainder over to the prestige track.
  • Polished and optimized the environment art and layout across all of Underwald.
  • Added new wind gust VFX to Shrike’s jump slam.
  • Fixed an issue where Slayers could reorient the sword overdrive special dash while experiencing high latency.
  • Skraev, Bloodfire, and Rezakiri weapons tooltips now correctly indicate that their bonus damage is for part damage.
  • Radiant Prisms will now shatter after they take enough damage.
  • Fixed a bug that could cause Slayers to appear bald while wearing the Sentinel Mask. I wish I was only bald while wearing the Sentinel Mask…
  • Hunt Pass rewards will now be shown to the player in the order that they were earned, from lowest level to most recent
  • Fixed a bug that could cause Koshai’s vine patches to sometimes not spawn, and cause its leap attack area of effect to be offset.
  • Improved readability of damage numbers and fixed a bug that desaturated stagger text
  • Players will no longer see hit and splash effects playing in the center of the map.
  • Fixed an issue where stack counts of effect could display incorrectly on their icons
  • BALANCE CHANGES:
  • Valomyr balance and difficulty tuning:
  • Improved audio and sound queues to better inform when attacks are starting and ending.
  • Sped up orb projectile movement.
  • Put radiant AoE blasts on teleport entrances.
  • Reduced pickup amounts in small and big galaxy patterns.
  • Made buff pickup locations change based on clockwise/counterclockwise rotation of orbs.
  • Changed the circle-around drone pattern on normal Valomyr to fire more beams simultaneously.
  • Gave Valomyr a chance to teleport directly on top of one player and start the small “galaxy” attack.
  • Reduced orbit radius on Valomyr’s rage orbs to prevent them from hitting players outside of the radiant prism.
  • Koshai weapons now activate after 6 seconds, down from 8.
  • Riftstalker weapons only stack up to 8 orbs, damage bonus reduced to 2.5% per orb down from 3%.
  • Valomyr weapons now deal 550 damage on proc, up from 400.
  • Jingle Bells sounds will play on Silver Nikola and Golden Bells armour transmog targets. This decreases sneak by 2 but increases charisma by 34.

New in Dauntless 0.6.1 (December 12th, 2018)

  • Damage text and number legibility. The numbers that fly out of Behemoths are now clearer and easier to read. Get those digits.
  • Character creator improvements. The character creator has been updated with improved tuning and new asymmetry sliders! Interact with the mirror near Gregario to try them out. This is the first step in an ongoing process to improve character customization, so let us know what you think.
  • QUALITY OF LIFE:
  • Slayers will no longer appear bald when choosing to hide their helmet. What’s wrong with being bald?!
  • Fixed a bug that caused Kharabak’s swarm to be invisible and linger after it should have concluded
  • Players can now skip ahead to any level in the Hunt Pass, instead of advancing one level at a time. My clicking finger can … finally … … rest …
  • Saboteur Grip (Repeaters)
  • Saboteur Grip’s mine now explodes when thrown into a Behemoth or when touched by the Behemoth before armed. The Mine will decreased damage before it’s arming period completes.
  • The mine will do bonus damage if it finishes arming before detonation.
  • The mine has also been updated to affect more Behemoth part targets, fixing an issue where the empowered version could fail to interrupt.
  • Empowered state colours in the repeater HUD have been updated to match those in the ability bar. (They should no longer be green.)
  • Buttons in the repeater HUD will now accurately reflect the player’s keybindings.
  • Reworked Dauntless’ first four hunts to make them more informative and helpful to new players. As part of these new action tutorials, the Recruit’s Lantern has received a 50 health shield ability to help teach Slayers about tap and hold lantern abilities.
  • Fixed a bug that prevented some of Skarn and Rockfall Skarn’s attacks from doing damage to Slayers while it was in an enraged state.
  • Fixed a bug that could cause gamepad users to lose focus after interacting with the Journal, Help Menu or using the “Help, I’m Stuck!” option.
  • Made the Claim Rewards button in the Hunt Pass more responsive.
  • Fixed a bug that could cause Valomyr to not show its teleport VFX when teleporting.
  • Fixed a bug that could cause frostflowers (Frostfall Hunt Pass gatherables) to partially and incorrectly reset. As a result of this, any Slayers who collect 10 frostflowers tomorrow prior to the patch, will be able to collect 10 more after the update!
  • Valomyr will no longer teleport to the same location it was already standing in.
  • Valomyr’s satellites will now correctly target Slayers at all ranges.
  • Slayers affected by more than six buffs will now be able to see all buff icons. (They will no longer be incorrectly hidden.)
  • The Hunger’s special meter will no longer be drained by Umbral Corruption.
  • Fixed a bug that could cause Valomyr to retain its horn hitbox even after the horn was severed. Ghost appendages have been exorcised.
  • Valomyr’s heal-over-time buff icon will now correctly disappear if a Slayer is downed while it is active.
  • Improved the readability of nameplates and on-screen text (e.g. “Behemoth Slain”).
  • Fixed a bunch of art and visual bugs in Ramsgate.
  • Valomyr VFX
  • Added a new interrupt animation to Valomyr’s aether charge cycle.
  • Added a new rage exit animation for Valomyr.
  • Added a new tail break animation for Valomyr.
  • Fixed a bug that could cause weather to behave strangely when a cinematic was playing.
  • Fixed a spot in Sadrian’s Rose where Slayers could get stuck after falling off a cliff.
  • Fixed a bug that could cause the Hunt Pass to show the incorrect level when viewing previously-obtained rewards.
  • The Hunt Pass screen will now show the rarest reward first when a level has more rewards than can fit on a single panel.
  • Fixed a bug that prevented Heroic Valomyr from counting towards the Blinded By The Light daily challenge.

New in Dauntless 0.6.0 (December 6th, 2018)

  • Frostfall lowers the temperature in Ramsgate and brings the first ever Hunt Pass to the Shattered Isles. Slayers will be able to work their way through the pass to earn exclusive Frostfall loot and more. Purchase access to the Elite track for even more rewards!
  • A new Behemoth has been spotted in the Shattered Isles! Keep a shaded eye out for the radiant brilliance of Valomyr.
  • The smiths of Ramsgate have already begun refining Valomyr parts into armour and weapons, including a radiant prism and barrel. Meanwhile, the new Lucent Cell lets Slayers charge their lanterns when they use their heal flask – in exchange for a slower, stronger heal over time (vs. the default instant heal).
  • Platinum is also undergoing a change. From now on, $1USD = 100 platinum. This should make it much easier to understand how much you’re spending when you purchase things with this premium currency. (The previous rate was $1USD = 30 platinum.) All store prices will be updated to reflect this change, and anyone with a platinum balance will see their balance increase to match the new rates.
  • The goodest boy in all of Ramsgate is feeling extra festive this year. Be sure to pay him a visit and give him some love.
  • QUALITY OF LIFE:
  • Fixed a nasty bug that could cause the escape key to fail to back out of menus.
  • Slayers will now receive the same daily and weekly challenges as others who have progressed to the same point. (I.e. anyone in the Heroic Maelstrom should receive the same challenges.)
  • Fixed several bugs that caused Slayer to appear bald or eyeless depending on their choice of helmet. Dark Harvest is over, Frostfall has begun.
  • The Cos-Slayers have returned to the Broken Blade after a prolonged adventure to the edge of the frontier! Returning with them is xer0nreloaded, who can now be seen on the overpass near the Broken Blade in Ramsgate. This dedicated Slayer earned in-game immortality for slaying the largest number of Behemoths in our Closed Beta. Stop by and raise a mug to them!
  • Improved the reliability and speed of aiming and using the chain blades’ pull special.
  • Fixed a bug where Slayers would sometimes float sideways after petting a dog in Ramsgate.
  • Introduced performance improvements across multiple islands.
  • Optimized some art effects in Ramsgate.
  • Slayers will now see their total platinum balance on screens that allow them to purchase things outside the store (e.g. dye menu, emote menu).
  • Fixed a bunch of typos and grammar errors. The jury is still out on semicolons.
  • Fixed a bug where Slayers’ heads could appear in the ground on their first visit to Ramsgate. Seriously, Dark Harvest is over.
  • Fixed a bug where some Slayers could craft their repeater prism before intended.
  • BALANCE CHANGES:
  • Slayers will now be able to load the repeaters when at max ammo, allowing for Empowerment without having to first fire a shot.
  • Aetheric Attunement now only increases lantern generation from attacks.

New in Dauntless 0.5.15 (November 28th, 2018)

  • NEW TO DAUNTLESS:
  • The sword special move, Overdrive, has been reworked:
  • Overdrive will now fire slicers from each weapon swing, dealing AOE damage to Behemoths.
  • While in Overdrive, reactivating your special will cause you to dash forward a great distance. This will incur a short cooldown, but can be used several times during each Overdrive.
  • Overdrive can now only be activated at full meter, and will no longer fire a projectile or perform a swing upon activation.
  • Overdrive no longer grants a 30% damage increase to basic swings. (Damage increase has been replaced by the slicer damage, improving damage overall).
  • All slicers will trigger the +6 Weighted Cell’s interrupt effect.
  • Primary attacks now generate slightly less special meter while secondary attacks generate significantly more.
  • Sword attacks individual damage have been rebalanced to better reflect their time and/or stamina costs.
  • The Hunger’s special move, Feast, has been reworked:
  • Feast also benefits from Overdrive’s slicers and dash reactivations.
  • While in Feast, players will constantly lose Health (down to 1), but will gain significant lifesteal when attacking.
  • While in Feast, players will deal 20% more damage with all attacks.
  • Feast adds invulnerability to Overdrive’s dash.
  • Feast no longer deals damage to the player when the player attacks, and can no longer be reactivated to perform the hand-grab attack.
  • The Hunger no longer gains increased damage as its meter fills.
  • Damage taken from Feast will no longer cancel Predator Cells’ effects.
  • Introduced multiple chat improvements:
  • Chat can now be accessed via the radial menu, which means that gamepad users can finally banter.
  • Added timestamps and chat history to conversations.
  • Players can now navigate the chat log with gamepad, keyboard, and mouse.
  • Changed the default font to a much more readable one. My eyes!
  • Players will now be able to click a friend’s name when they come online, giving them the option to whisper to them, invite them to a party, or remove them as a friend. Friendship with crash7800 ended! Now SquidmoX is my best friend.
  • The chat window will now be hidden when in fullscreen menus. Craft, smith, and click things without words in the way!
  • Fixed a bug that could cause line breaks to send as “—” in chat.
  • Emotes and arrival animations can now be purchased directly from the Emote and Hunt Arrival screens in the Style menu. Players will also see a short animation when successfully purchasing an item from an in-game menu.
  • Something is afoot in the Maelstrom! Certain islands seem to have moved, and Behemoths are showing up outside of their regular stomping grounds. Brace for impact!
  • Introduced a new, more streamlined tutorial flow for new users that should help them get going more quickly and efficiently.
  • Introduced a new message of the day UI to match the login and main menu. This is an ongoing change, please let us know if you see any bugs! Bugs will be humanely trapped and released several miles away from *Dauntless code.*
  • QUALITY OF LIFE:
  • Reduced the area of effect size on Rockfall Skarn’s front flip.
  • Fixed a bug where audio could remain muffled even after breaking Rezakiri’s prism.
  • Fixed a bug that could cause Shrike to get stuck in certain areas.
  • Fixed a bug that prevented one of Heroic Rockfall Skarn’s attacks from properly inflicting shellshock.
  • Fixed an extremely ooky bug that caused citizens of Ramsgate to spawn faces on the top of their heads.
  • Frostfall Crown will no longer inherit dye colours from previously selected helm transmogs, and will appear with normal colours in-world when dyes are left as default colours.
  • Fixed a bug where the Stormteeth (Stormclaw chain blades) backflip special would deal frost aether damage instead of shock.
  • Fixed an issue where player movement could be blocked by the repeaters’ Captain/Admiral Grip pickup.
  • Slayers can now collect break part orbs by running over them. No more holding ‘E’! Note: Slayers will still receive all break parts at the end of their hunt, even if they don’t pick up any orbs.
  • Made it easier for Slayers to target and break Gnasher’s arms.
  • Fixed a bug where Weighted Strikes and Barbed Cells’ perfect dodge bonuses weren’t applying correctly.

New in Dauntless 0.5.14 (November 21st, 2018)

  • QUALITY OF LIFE:
  • Fixed a bug that could prevent Hellion from properly tracking Slayers after erupting from the ground.
  • Made it easier to hit and target both Charrogg’s and Firebrand Charrogg’s vents and legs.
  • Made improvements to make it more reliable to hit and target behemoth breaks.
  • Fixed a bug that prevented Riftstalker from dropping exotic parts.
  • Slaying Riftstalker will now count toward the “Night’s Cloak” weekly challenge and the “Dancing Shadows” daily challenge.
  • Fixed a bug where weekly challenges for elemental weapons didn’t actually require the suggested element.
  • Slaying Heroic Rockfall Skarn will now grant the appropriate rewards.
  • Slaying Rockfall Skarn will now count toward the “Rock Legend” daily challenge. Living legend, veteran known to set trend.
  • The chain blades backflip special will now succeed more frequently in cases where a player is under a tall Behemoth (e.g. Pangar, Hellion). ~DO A KICKFLIP!~
  • Hair should no longer clip through Charrogg or Shrike helmets when viewing a character in the Style screen.
  • Fixed a bug in the new main menu that could cause the animation to linger when hovering above different submenus.
  • Fixed a bug that caused new UI elements to overlap with the private hunt button.
  • Fixed a bug that caused new UI elements to push the guild tag outside of the HUD box.
  • Kharabak break part descriptions now accurately communicate both the rarity and source of each part.
  • Wearing the Dustrider’s Bolero will no longer make you look bald. Incidence of hair loss nightmares reduced by 23.4%.
  • Fixed a bug that could cause Skarn and Rockfall Skarn’s upper thigh rock plates to misbehave.
  • Fixed a bug that caused the Quillmask to glow.
  • The Shrikesaber’s special meter will now drain at the correct speed, matching the drain rate of all other swords.
  • Fixed a bug that prevented players from selecting a cell effect when inspecting their gear.
  • Fixed a bug that caused Quillshot’s quills to remain red if it was staggered out of its rage state exit.
  • Fixed a bug that caused max level armour to insist that it could still be improved.
  • Fixed a bug that caused a spooky hole to appear in Moyra’s face. I don’t want to be a Farslayer anymore.
  • Improved performance on the island portion of the tutorial/cinematic.
  • Slaying Nayzaga will now correctly destroy all remaining Nayzaga turrets.
  • Introduced further performance improvements in Ramsgate. Potatomancy leveled up!
  • Fixed a bug where shield text was cut off above the health bar.

New in Dauntless 0.5.13 (November 14th, 2018)

  • NEW TO DAUNTLESS
  • New Dire. Ready your weapons. Rockfall Skarn has arrived in the Maelstrom.
  • New cell. Grant your nearest ally a portion of any shield you’ve applied to yourself with the Guardian cell.
  • New weapons, armour, and prism. Harness the raw power of the Rockfall with powerful gear and a new Stoneheart prism for your repeaters.
  • QUALITY OF LIFE
  • Slayers will now have a choice of two weapons (instead of just one) in Weaponsmith daily and weekly challenges. This change gives Slayers more flexibility and more opportunity to use preferred loadouts.
  • Fixed a bug that could cause blocked players not to save to the /block list.
  • Party invites received during a cinematic will be queued for later interaction.
  • Dyes applied to the eyes on the Shrowd Hood now result in a more visible colour change. We speak mathematics and build.
  • Fixed a bug that prevented some players from claiming their free recruit dye bundle.
  • Blitz Tonic’s buff icon will no longer be overwritten when using Drask Lantern (and vice versa).
  • Players will see their elemental status effects on Skarn’s rocks as well as its body.
  • Improved the reliability of Tragic Echo triggering if it’s available.
  • Fixed a bug that caused Maelstrom expeditions to encounter heroic Razorwing instead of standard Razorwing.
  • Made it so that exploration music won’t be interrupted by combat music if one of your huntmates starts the battle. You do you, boo boo.
  • The Main Menu has undergone a complete rework! This is ongoing work, so please let us know if you run into any bugs.
  • Fixed a bug that could cause eyes and eyebrows to disappear on transmogged helmets. 👀
  • Fixed some bugs that prevented daily and weekly challenges from giving credit for defeated Behemoths.
  • Fixed a bug where damage numbers shown to the players were correct but damage actually being dealt was less than intended in some circumstances.
  • Fixed a bug that could cause Prismatic Grace (Rezakiri exotic helmet) to trigger improperly after being downed.
  • Fixed a bug that caused part of the sword’s Rising Elements combo not to do damage.
  • Added new SFX that trigger when aether shields pop.
  • Fixed a variety of bugs that could cause sounds to get stuck in a loop.
  • Fixed a bug that prevented wounded Riftstalker parts from taking damage.
  • Fixed a bug where the Armoursmith reputation track would not grant retroactive experience for the armour that was crafted prior to unlocking it.
  • Fixed a bug that caused Shrowd’s aetheric realm to show for other players in the party.
  • BALANCE CHANGES
  • Wound health bars for Behemoth parts are now scaled by 40% per additional player (down from 66%). This should make wounding parts in four-slayer groups about 35% easier.
  • Fixed a bug that caused Maelstrom Behemoths to have more max health when fighting in groups. Maelstrom Behemoths will now have around 7% more health when fighting solo and 8.5 less health when fighting in a group of four. For heroic fights, four-slayer Behemoths will have about 15% less health than previously. Our goal here is to fix bugs and ensure that playing with friends makes the game easier and more fun.
  • Grenades will now bounce off of and land near Rezakiri Prisms instead of going straight through.
  • Area of effect attacks centered inside Rezakiri Prisms will now correctly deal damage to the Prism.
  • KNOWN ISSUES
  • Behemoths may occasionally walk or move in irregular patterns. Fix this by slaying them.
  • All other currently known issues can be found on the forums.

New in Dauntless 0.5.12 (November 8th, 2018)

  • NEW TO DAUNTLESS:
  • Preview dyes before you buy. This patch gives Slayers the option to preview any dye on their armour – including colours they don’t yet own. (No more guessing what “Blood Moon” looks like!) As part of these changes, you can also now purchase new dyes through the preview interface after you fall in love with a colour. Gamepad users: This system should be much easier to navigate than the old one. Be sure to tell us what you think!
  • DAILY/WEEKLY CHALLENGE CHANGES:
  • Added new elemental weapon challenges to the list of weekly Weaponsmith Challenges:
  • Blazing Fever (10 blaze kills)
  • Frost Hazard (10 frost kills)
  • Shocking Display (10 shock kills)
  • Dark Days (10 umbral kills; unlocks at Maelstrom)
  • Chasing the Sun (10 radiant kills; unlocks when Slayers reach Rezakiri)
  • Added two new daily Slayer Challenges:
  • Thornbound (Hunt Koshai)
  • Dancing Shadows (Hunt Riftstalker)
  • Changed the requirements for four existing weekly Slayer Challenges (changes shown in italics):
  • Winged Aggressors – Hunt Shrike or Kharabak (5)
  • Burning Coals – Hunt Embermane or Charrogg (5)
  • Plates and Spines – Hunt Pangar or Nayzaga (5)
  • Night’s Cloak – Hunt Shrowd or Riftstalker (5)
  • Removed all Armoursmith Challenges tied to (a) reviving and (b) elemental resistance.
  • Fixed a bug that could cause the Dyadic Drift expeditions to unlock early.
  • QUALITY OF LIFE:
  • Completed a massive optimization pass on Slayers, the HUD, lanterns, and trees, and reduced the distance at which complex graphics load for users. This should help improve performance for everyone. Internally, we’ve measured as much as a 10-15 FPS gain on some systems but we’d love to hear how it’s working for you. You can leave your feedback either on Reddit (/r/playdauntless or the official Dauntless forums. Thank you!
  • Lanterns and grenades will no longer appear to do part damage to broken Behemoth parts or cores.
  • Expose and Stagger damage text will now fly off to the side instead of overlapping with base damage text.
  • Fixed a bug that could cause it to rain inside the cave on Sovereign’s Throne.
  • Fixed a bug that could cause trees to scale strangely after being broken.
  • Molten Edict’s standing shot ground fire explosion and fire pool will no longer display for other players. This is part of an effort to help decrease visual noise during battle.
  • Removed an outdated warning about cells being “consumed” during the cell infusion process. (They are not consumed.)
  • Fixed a bug that could cause the Riftstalker’s parts to display damage numbers even after being broken.
  • The end of hunt rating system (1-5) has been replaced by an occasional, random feedback question. Let us know if you get one!
  • Fixed a bug that could cause the cell cooking sound to play on repeat in certain circumstances.
  • BALANCE CHANGES:
  • Stamina Potion effects will no longer disappear when a player is hit by the Koshai leaf shield.
  • Blitz Tonic, Frenzy Tonic, Bulwark Tonic, and Lifedrain Tonic effects will now persist when a Slayer is downed and revived (instead of simply disappearing).
  • Adjusted the spawn rate on Riftstalker weapon and prism orbs. After reaching five orbs, the likelihood of spawning an additional orb slightly decreases. Each subsequent spawned and active orb (above five) reduces the chance of spawning another.
  • The Nayzaga’s shock towers are no longer immune to shock weapons. (But they still have shock resistance.)
  • Doubled the drop rate of rare “body” part breaks such as Glistening Fur, Pristine Moonfeather, and Flawless Spinehide.
  • KNOWN ISSUES:
  • Behemoths may occasionally walk or move in irregular patterns. Fix this by slaying them.
  • All other currently known issues can be found on the forums.